![]() }By setting physical_info none there is no BPI file that the game checks. Only important (for me at this moment) if you want to make buildings passable by troops (they can walk through walls) There are some more folders in settlement_plans and they deal with pathfinding, texturing of the ground, etc. Not important for editing buildings, but every building or building group you see in R:TW is written out in these txt files. Open a txt file and notice that it contains a list of item names with coordinates (x,y,z) and rotation. R:TW buildings mostly use tiled textures, but I have experienced some loss of materials when exporting, so I use a single material/texture and use UV mapping. Once converted they are no longer used.ĭata\models_building\textures\texture_ The export function does not work as it will make the file unreadable for R:TW.ĭata\models_building\building_name_LODlevel.cas You can import this with Vercingetorix's tool. There are the following files you need to keep in mind when editing buildings: Then delete/rename these packs.ĭownload the SceneMainTool from follow instructions (use the right version!) to install. Unpak in this sequence: battle_open.pak -> models_buildings_textures.pak -> patch_0.pak. I spent 4 days trying to find out how it all works and I would really appreciate if someone would take the bother to explain things more detailed as they start to understand how it works. However since the discovery is so important for other mods I will write some quick pointers so that experienced modellers/modders will know what to do. This guide will start on a higher level, since I do not want to spend the time at the moment to make a thorough guide. One of the last few hindrances has been crossed as we are now able to edit battlemap buildings: Like all modelling in Rome it requires 3ds max. ![]() It requires some knowledge of modding the game and modelling. ![]() Related links: xpak Tutorial, Modelling New 3D Units for RTW-useful modelling guide Summary: This tutorial explains how to edit the buildings that appear in battle. ![]()
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